Manx Wire · Games
Hop-tu-Naa Night
Door to door with a turnip lantern
Treats0
Doors0
Candles●●●
Night1:30
Press Start, then sing at every door with a lit window.
KeyboardSpace / Enter Sing↓ / S HideP / Esc Pause
Press Sing (or tap the street) when you reach a glowing step. Hold Hide when Jinny the Witch is coming.
How to play
Sing in time, mind your candle.
- Walk the street. You walk on by yourself. Houses with lit windows are friendly doors; dark houses give nothing.
- Sing on the step. As you reach a lit door its step glows. Press Sing (Space) when your feet are on it: line up the little ring under your feet with the ring on the step. Right in the middle earns three treats, close earns two, and just in time earns one.
- Not too soon. In Standard, singing before you reach the step means that door stays shut.
- Hide from Jinny. When her shadow crosses the moon, hold Hide (the Down arrow) until she has flown over. You can’t sing while you hide.
- Three candles. Each time Jinny blows your candle out you light another. Lose all three and it’s home to bed. Otherwise the night lasts a minute and a half.
P or Escape pauses, and so does switching tab or scrolling away. Best scores stay on this device only, kept separately for each difficulty. Free to play: no account and no adverts.
